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Civ v worldbuilder rivers
Civ v worldbuilder rivers





  1. #Civ v worldbuilder rivers upgrade
  2. #Civ v worldbuilder rivers series

This downside calls for meticulous planning by the Celt player along with a frugalness in gold spending that borders on the obsessive. Given a sufficient number of GWs, the Celt player can devour his closest neighbors in short order – thus sealing the games fate in the very first age! Unfortunately for the Celts, the 40-shield cost of the GW does not lend itself to easily amass a sizeable force of these beasts.

#Civ v worldbuilder rivers upgrade

Yes do build as many warriors as possible – on average it simply is not as efficient to build 40-sheild GWs from scratch than to upgrade by commerce. The early game will often see the Celt player bee-lining to Iron Working and building warriors instead of spearman in preparation for an attempted mass upgrade to GWs in late Ancient Age. While no slouch as a peaceful builder, it is at war that the Celt can be a truly magnificent CIV. The 2 movement points of a non-horse unit that hits as hard as a swordsman gives the Celts a terrific and long lasting (strong until the advent of Gunpowder units) UU that is outclassed by very few. But of all the weapons in CIV 3, ‘speed’ is the single most deadly. In essence the GW is merely a swordsman with 1 extra movement point. A 3-2-2 swordsman class unit that requires iron, at 40 shields the GW is THE most expensive military unit of the Ancient Age – and for good reason! Any cheaper and this unit would put the Celts completely over the top in power. With the Celts however, this is impossible without first making reference to one of the most efficient UUs in the game – the Gallic Warrior. Normally this section of the review covers the warmongering power of a CIV. In combination with a minimal war strategy and a highly selective Wonder building program, the Celts can make for a strong Culture/Space Race Civ.

#Civ v worldbuilder rivers series

The net result over time is a series of culture buildings that are among the oldest and highest culture producing in the game. Conversely, these half-priced temples (and later cathedrals) allow the Celt to maximize his city shield production by adding happiness that lowers the number of necessary entertainers and/or military police while maintaining a decent science research rate. Agri works on Religious by having faster city pop growth in the early game this allows for the Celt player to rush build his half-priced temples a turn or two faster than usual. From early on the synergy between the traits pay dividends to the culture player. Lastly, as a water Civ (arch maps) the Celts make a nice average CIV, with their cheaper aqueducts and the always-useful higher growth rate – they are however, far stronger on Conts and Pang.Īs a culture CIV the Celts can more than hold their own against the majority of the Civs in the game. Along with Agri, the Celts are Religious, which gives half-priced Temples and Cathedrals – the Celts are often able to pursue both a hard REX and some culture building from very early on – as well as having the religious luxury of minimal anarchy times during government changes. The agricultural bonus of 1 extra food in every base city square (for cities next to rivers only) gives the Celts that slight edge in early growth that can be so pivotal in maintaining pace with the early expansion of the AIs – and at times, even out expanding them! Add to this the ability to produce extra food from irrigated deserts and half priced aqueducts, and one can easily see how this trait has instantly supplanted Industrious as the CIVers favorite choice. Here is a trait combo that truly shines at giving the player the flexibility to play either peaceful builder and/or aggressive warmonger with equal power. Playing as the Celts in Civ 3 will find you uttering the same words – and more than once!Īgricultural and Religious, the Celts in C3C are a formidable foe indeed. It was then that Brennus uttered his famous response, “vae victis”. The Romans accepted these terms, but during the weighing of the gold accused Brennus of cheating with altered weights. The Roman historian Pliny wrote that after a 7-month siege of Rome itself, Brennus offered not to sack the city of Rome in exchange for 1000 pounds of gold.







Civ v worldbuilder rivers